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Wednesday, December 10, 2008
Making it playable...
Up till now, NFS:XNA has been largely a tech-demo.
Right now I'm adding some simple playability - being able to finish races and get back to the main menu to choose another race are two things i've added tonight :)
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About Me
Jeff
Wellington, New Zealand
I like to make things
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Tags
.net
Carmageddon
NeedForSpeed
nProf
obfuscation
Physics
physx
PlatformJumper
Profiling
XNA
Blog Archive
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2010
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March
(5)
I'm tired after a night of coding, so I might just...
Still working on the special volumes. Theres a co...
Phew, its been a busy night. More screenshots - th...
Still working on the lighting - heres what the lit...
I've got basic directional lighting working in the...
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February
(4)
Im halfway most of the way through implementing sp...
Time for some new screenshots! These show materia...
I finally tracked down Shayde! Shayde wrote the t...
I've almost finished material modifiers. Material...
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January
(1)
Physics Test 3
►
2009
(25)
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December
(4)
Today I finished support for vehicles with less or...
I've been struggling for a while to understand why...
Heres the latest video. It shows grooves and funk...
I've been working on getting car and track animati...
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November
(4)
I've got noncars (smashable track parts) working, ...
Another video finally :) This one shows a load of...
Got car shadows going. I've got texture filtering...
Got the wheel models hooked up, the boundingbox is...
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October
(2)
Couple of new screenshots finally. These show the...
Had a bit of a break from CarmageddonXNA as real l...
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August
(4)
I am evaluating PhysX (through the StillDesign C# ...
Tonight I made a flic file parser. Flic files are...
I havent had much time to work on this lately - im...
Ok, im 90% of the way to figuring out the crush da...
►
July
(9)
JigLibX physics test 101 - Ive got JigLibX hoo...
Finally after heaps of hard work a video!
I've worked out how the tracks are put together pr...
The bright-white curb in the previous screenshot w...
I've got cars and tracks loading from their config...
Heres the hidden/multiplayer/not sure track 'Sumo'...
Success :) Not sure what happened to the whe...
I've got .MAT (materials), .ACT (actors), .DAT (mo...
Carmageddon XNA
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May
(1)
Dotfuscator StackViewer
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January
(1)
Need For Speed XNA available
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2008
(10)
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December
(1)
Making it playable...
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November
(3)
Latest NFS:XNA updates
Chase camera for fast-moving objects
I was way off the mark...
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October
(6)
New chase camera
XNA Vehicle Physics
Dynamic audio and XNA 3
XNA Performance Profiling
Screenshots
Need For Speed in XNA
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2007
(1)
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September
(1)
Platform Jumper Screenshots
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