I've been working on getting car and track animations working.
In carmageddon-speak, Grooves are model movements, and Funks are texture animations.
Grooves are done.
Funks are half done (flic/roll funks implemented, havent done slither, throb or frames yet)
Will take another video tonight :)
After spending more time than I should have to get grooves working properly, (Ivans swinging motor which has a swinging blade really nailed me for a while!) it turns out only a few cars and tracks actually use them :(
Friday, December 4, 2009
Tags:
Carmageddon,
XNA
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