I've got cars and tracks loading from their config files (so I can load Data\Cars\blkeagle.txt, and Races\Citya1.txt) and all the associated textures, models and materials are loaded). Haven't done any performance tuning yet, so its a bit slow but heres a shot of CityB. Note the dense fog - very original Carmageddon!

The kerb material isn't being applied for some reason which is why its bright white.
Next step is to get a skybox running with the carmageddon horizon texture to get rid of that white sky. And fix the too-dark textures.
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