Thursday, May 27, 2010

Had a great gamedev session last night with my mate lawrence.  Were both working on XNA projects and it really helps motivation to have someone else kicking your ass for not getting stuff done and helping find bugs.  Rock Band, funny movies, coffee and game coding... awesome :)

I fixed an annoying bug thats stopped me getting on with 3d audio - some sounds played at 2x the volume of other sounds, and it was pretty random when it happened.  Pre-loading all the sounds before the game starts (instead of loading them the first time theyre needed fixed it).  Not sure why that fixed it but glad to be back in gamedev mode!

5 comments :

  1. Carmageddon so far is my favorite game... specially for the music of Iron Maiden.
    good work you are doing.

    ReplyDelete
  2. Man this is so great! I've trying to play this game (the original) today but to no avail... XP seems to like it, but there's something wrong that the game won't run.

    Anyway, I was really looking forward to see someone remaking this and I just found your vids. Realy nice work so far, made me wish it was already done :D It's looking realy good and matching the original. I must congratulate you on that.

    You're going really well with this. Keep it up. I'll be on watch when you're done.

    Cheers, and good luck.

    ReplyDelete
  3. What have you done with the code for Need for Speed XNA. What physics engine did you use. It seems this can go alot futher. Thanks for the demo.

    ReplyDelete
  4. hi dave,

    the NFS code is just sitting in my svn repository. I really want to release the source code but havent made the time for it. thanks for reminding me - ill post here once ive made it public. I made the vehicle physics, theres no other physics engine in use. Yes it can definitely go further :)

    ReplyDelete