Thursday, July 1, 2010

New video showing updated vehicle physics (again), plus damage modelling, bendable track objects, opponents... :)

9 comments :

  1. The physics are awesome. Looks like in the old Carmageddon.

    Cannot wait to play it :)

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  2. Yeah! Great vid. Any ETA yet, or am I asking too early?

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  3. Great job! Cant wait to play :)

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  4. Amazing work! I love how smoothly it runs, it feels just as the original game.
    I'd love to play Carmageddon again but, unfortunately, Windows 7 doesn't support neither C1 (Splat Pack included) nor C2. I didn't bother trying out TDR because it kind of sucks, but well, I'll be on the lookout for this project, it looks promising. Good luck!

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  5. This port looks sooooooo nice :), I really look forward to playing it :) Also remember to make a release for the Splat Pack :)

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  6. hey jeff, how's the progress on the project?

    any plans, idea's

    looking forward to ped behaviour!

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  7. Great progress as always...but.......what is happening with the need for speed....????

    Please don't let that amazing work go up in the air...please continue working on that project!!!

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  8. Any more updates coming soon? Still hoping to see that Beta :-)

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  9. Too bad it's C# and XNA :-/

    We won't be able to port it to real free OS. :-/

    I loved Carmageddon, I really would need a free remake of it, but in a good language.

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