Saturday, October 16, 2010

1:30am - fixed some pedestrian bugs, some PhysX weirdness and implemented gib wheel marks when you run a pedestrian over!

(they should have read the sign...)

8 comments :

  1. nice! Hope i can give this thing a whirl in the weekend. Things are looking good Jeff. The number of followers is growing too I see :)

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  2. good job, I've been following your blog for some time, thanks for bringing a classic back to life

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  3. Oh man.
    Lookin Great Jeff.
    I don't see a donations bar anywhere though.....cause you never know who will throw a couple bucks your way for bringing their nostalgic carmageddon back to life.

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  4. ... nice on progress ... congratz :D

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  5. Just found this and allready eager to start playing ^^

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  6. Congratulations, This is really Excellent.
    I've seen many "open" versions for games and very few had the exact original feel to it.

    Once you're done maybe we can do something with the resolution. Carma 2 and 3 weren't nearly as good as this one.

    Cheers.

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  7. totally. Right now its hard coded to 800x600!

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