Wednesday, September 15, 2010

1:25am - the pedestrians animations are now partly hooked up.  I've mostly done the 'standing around' and 'running' ones. Next I'll need to implement the paths (so they can actually move), then the rest of the animations.

Tuesday, September 14, 2010

Pedestrians 101!
Its 12:05am, been working on pedestrians for the last 4 hours.  They don't animate, run or die yet, but they're in-game :)

Tuesday, September 7, 2010

Good news - the UI is pretty much finished!  It was pretty fiddly getting everything in the right place and looking right, but its done.

I've taken screenshots including the window border because its pretty hard now to tell apart from the original:

I've changed the Race selection window so instead of choosing from a boring list of track names, you get to see the screenshot and description:

In the car selection screen I actually render the 3d model instead of using the 2d artwork.  There is only artwork for the drivable cars in the original game, and since you can drive all cars in OpenC1, that is a problem!  Using the 3d models also means addon cars work better, so im happy enough with it :)

Saturday, September 4, 2010

Got the map view working.  Was quite easy in the end - in the map data files is a matrix which describes how to calculate the map position from where the vehicle is in the 3d world.  Then I just had to scale the result for the current resolution (out of the matrix it is scaled for 320x200 resolution).

I've overlaid the map instead of rendering the map over the whole screen and having the race view in a little window like the original - its just a bit easier.

Next up is doing some basic UI for choosing races and cars :)